Questions readers ask
Fifteen questions about online vehicle combat games, about this site and about the Australian side of both, answered as directly as the sourcing rules allow. Select a question to open its answer.
How this list was chosen
These are the questions the rest of the site keeps having to answer in passing, gathered in one place so they can be answered once and properly. Several of them are questions about Pioneer Point itself—how it is funded, why its table has gaps, why it declines to recommend anything—because a comparison site that will not answer those has not earned the right to ask for anyone's attention.
The answers are short by design. Where a question deserves more than a paragraph, the answer links to the page that gives it more.
The questions
A game in which the unit you control is a machine with a crew, a weight and a turning circle, rather than a single soldier. Damage is usually modelled against the vehicle rather than a health bar, and position and sightlines decide matches more often than reflexes do. The comparison library divides the category into arcade-leaning vehicle shooters, combined-arms games and study simulators.
Pioneer Point does not answer that question, and the reason is set out on the method page: this site does not rank games or describe how they feel to play, because it has no measurement behind either judgement. What it can tell you is which kind of game each entry is, what the sign-up involves, and where the publisher states its own terms. If you want a match within two minutes of launching, start at the arcade-leaning end of the library. If you want to learn one aircraft in detail over months, start at the simulator end.
Pioneer Point lists no prices for any game and makes no claim about whether any of them can be installed without payment. Prices vary by region, change without notice, and are the publisher's to state. Every entry in the library links to the publisher's own site, which is where the current position is set out. The spending page explains the mechanisms that games in this category use to charge after installation, so that a store page is readable when you get to one.
Because a table with no blank cells is usually a table with guesses in it. Pioneer Point accepts facts from two sources only: the publisher's own public material, and an Australian government body writing within its own remit. Where neither states an answer, the entry records that the information is not stated rather than estimating. The blank is a piece of information in its own right: it tells you to check the source.
By affiliate commission from exactly one of the five games it covers. If a reader follows the paid link to the War Thunder website, registers an account, confirms the email address and signs in to the game, an affiliate program pays a fixed commission to Kalos investing s.r.o., the company that publishes this site. No purchase by the reader is involved, and nothing costs more because of the link. The other four entries carry no commercial relationship. The full arrangement is on the affiliate disclosure page.
It changes the amount of care, not the conclusion, because there is no conclusion to change. The comparison table is sorted alphabetically, so position cannot be bought. The six criteria are fixed and applied to all five entries, so no flattering criterion can be added. And the paid entry is held to the same sourcing rule as the others, which is why the War Thunder page spends as much space on what it cannot tell you as on what it can.
A multiplayer war simulator created and published by Gaijin Entertainment, in which battles are fought using planes, helicopters, tanks and ships. It is an online game, meaning it is played against other people over a network. Pioneer Point does not state its price, platforms, regional availability or game modes; those belong on the publisher's site. The dedicated entry sets out both what is confirmed and what is not.
Typically four steps: an account is created on the publisher's website, the email address attached to it is confirmed by acting on a message sent there, the game client is downloaded and installed, and the first session begins with the tutorial. Two decisions inside that sequence matter more than they appear to: the email address, because account recovery runs through it, and the account region, because in several games it cannot be changed later.
Because the publisher is the party that can be held to what it says, and this site is not. Requirements change with updates, prices change with regions and promotions, and a number copied into a comparison page in September is frequently wrong by December. Linking the source rather than copying it is slower to read and considerably more reliable.
That is a classification question and Australia has a body that answers it. The Australian Classification Board publishes classification decisions and the consumer advice attached to them, and a specific title should be looked up there. Pioneer Point does not state a classification for any game. Two features of this category are worth knowing about regardless: many titles include open voice and text chat with strangers, and some include purchasable items with randomised contents. Both are worth configuring or discussing before a first session rather than after one.
Yes, and it matters more for Australian players than for most. Shots are resolved on the server, so the round trip between your machine and that server is effectively part of your aim. Before committing time to a title, find out whether the publisher operates a server in the Asia-Pacific region and how the region is selected, because it is often attached to the account rather than chosen per session. A wired connection is more consistent than wireless for this purpose, and consistency matters more than raw speed.
Digital products bought in Australia come with consumer guarantees under the Australian Consumer Law, and a refund policy cannot remove them. The ACCC publishes plain-English guidance on consumer rights and guarantees and on pursuing a remedy. In practice, work out whether you bought from the publisher or from a platform store, because that determines who the seller is, and keep the receipt. State and territory fair trading offices handle individual disputes.
Overwhelmingly through a password reused from another service that was breached, or through signing in on a page that looks like the publisher's and is not. The email address behind the account is the third route, because password resets run through it. A unique password, multi-factor authentication on both the game account and the email account, and the habit of reaching a login page by typing the address yourself remove most of the risk. The account safety page covers what to do if an account is taken.
No. There is no form anywhere on Pioneer Point, no newsletter, no account and no chat widget. The site sets no cookies, uses no analytics, loads no third-party scripts and makes no external requests at all—there is not even a web font. The hosting provider keeps ordinary server logs, and anything you choose to put in an email to the published address is held as long as the correspondence needs. That is the complete list, and the privacy policy says so in detail.
Email info@pioneerpoint.online, naming the page and quoting the sentence. Corrections that change a fact result in the page being updated and its review date moved forward. Pioneer Point does not accept payment for inclusion in the library and treats a request from a publisher exactly as it treats one from a reader.
Questions this site cannot answer
Three questions arrive regularly and will not be answered here, because answering them would mean guessing in public.
- Which game is best. These games are not competing to be the same thing, and a ranking would be an opinion formatted as a measurement.
- How long the progression takes. No publisher states it, it varies with how a player spends their time, and any figure quoted here would be invented.
- How busy the Oceanic servers are at a given hour. A real and useful question that only the game's own community can answer.
The method page explains why these three sit outside what this site does, and what is given up in exchange.
Where to read further
- Comparison library
All five entries, described against the same six questions.
- Spending and purchases
How games charge after installation, and your rights under Australian Consumer Law.
- Account safety
How accounts are lost, and which Australian service handles which problem.
- About this site
Who publishes Pioneer Point, and what the editorial scope actually is.